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package main
import (
"context"
"errors"
"fmt"
"log"
"os"
"os/exec"
"rodleyserverbot/slack-bot/config"
"strings"
"github.com/slack-go/slack"
"github.com/slack-go/slack/slackevents"
"github.com/slack-go/slack/socketmode"
)
func main() {
// Create a new client to slack by giving token
// Set debug to true while developing
// Also add a ApplicationToken option to the client
client := slack.New(
config.Config.SlackAppToken,
slack.OptionDebug(false),
slack.OptionAppLevelToken(config.Config.SlackAppToken))
// go-slack comes with a SocketMode package that we need to use that accepts a Slack client and outputs a Socket mode client instead
socketClient := socketmode.New(
client,
socketmode.OptionDebug(false),
// Option to set a custom logger
socketmode.OptionLog(log.New(os.Stdout, "socketmode: ", log.Lshortfile|log.LstdFlags)),
)
// Create a context that can be used to cancel goroutine
ctx, cancel := context.WithCancel(context.Background())
// Make this cancel called properly in a real program , graceful shutdown etc
defer cancel()
go func(ctx context.Context, client *slack.Client, socketClient *socketmode.Client) {
// Create a for loop that selects either the context cancellation or the events incomming
for {
select {
// inscase context cancel is called exit the goroutine
case <-ctx.Done():
log.Println("Shutting down socketmode listener")
return
case event := <-socketClient.Events:
// We have a new Events, let's type switch the event
// Add more use cases here if you want to listen to other events.
switch event.Type {
// handle EventInteractive events
case socketmode.EventTypeInteractive:
// fmt.Println("Recivimos un Interactive!", event)
callback, ok := event.Data.(slack.InteractionCallback)
if !ok {
log.Printf("Could not type cast the event to the MessageAction: %v\n", event)
continue
}
socketClient.Ack(*event.Request)
switch callback.Type {
case slack.InteractionTypeInteractionMessage:
//fmt.Println("type:", callback.Type, "callBackId:", callback.CallbackID, "aactions[0]", *callback.ActionCallback.AttachmentActions[0])
action := *callback.ActionCallback.AttachmentActions[0]
//fmt.Println("Value:", action.Value)
var output string
var err error
switch action.Value {
case "poweron":
// fmt.Println("Encender!")
output, err = executeAction(action.Value)
case "poweroff":
// fmt.Println("Apagar!")
output, err = executeAction(action.Value)
}
if err == nil {
finalMessage := fmt.Sprintf("Chi chi chi chi amo! Output: %s", output)
replyToAction(callback.Channel.Name, finalMessage, client)
}
case slack.InteractionTypeMessageAction:
//fmt.Println("is a message action?")
case slack.InteractionTypeBlockActions:
// See https://api.slack.com/apis/connections/socket-implement#button
//fmt.Println("button clicked!")
case slack.InteractionTypeShortcut:
case slack.InteractionTypeViewSubmission:
// See https://api.slack.com/apis/connections/socket-implement#modal
case slack.InteractionTypeDialogSubmission:
default:
}
// handle EventAPI events
case socketmode.EventTypeEventsAPI:
// The Event sent on the channel is not the same as the EventAPI events so we need to type cast it
eventsAPIEvent, ok := event.Data.(slackevents.EventsAPIEvent)
if !ok {
log.Printf("Could not type cast the event to the EventsAPIEvent: %v\n", event)
continue
}
// We need to send an Acknowledge to the slack server
socketClient.Ack(*event.Request)
// Now we have an Events API event, but this event type can in turn be many types, so we actually need another type switch
// log.Println(eventsAPIEvent)
err := handleEventMessage(eventsAPIEvent, client)
if err != nil {
// Replace with actual err handeling
log.Fatal(err)
}
}
}
}
}(ctx, client, socketClient)
socketClient.Run()
}
// handleEventMessage will take an event and handle it properly based on the type of event
func handleEventMessage(event slackevents.EventsAPIEvent, client *slack.Client) error {
switch event.Type {
// First we check if this is an CallbackEvent
case slackevents.CallbackEvent:
innerEvent := event.InnerEvent
// fmt.Println("We received an event!", innerEvent)
// Yet Another Type switch on the actual Data to see if its an AppMentionEvent
switch ev := innerEvent.Data.(type) {
case *slackevents.AppMentionEvent:
// The application has been mentioned since this Event is a Mention event
log.Println(ev)
handleAppMentionEvent(ev, client)
}
default:
return errors.New("unsupported event type")
}
return nil
}
func executeAction(actionName string) (string, error) {
var output_str string
switch actionName {
case "poweron":
cmd := exec.Command("/bin/bash", os.Getenv("POWERON_SCRIPT_PATH"))
output, err := cmd.Output()
if err != nil {
fmt.Printf("error %s", err)
return "", err
}
output_str = string(output)
//fmt.Println("output:", output_str)
// return output
case "poweroff":
cmd := exec.Command("/bin/bash", os.Getenv("POWEROFF_SCRIPT_PATH"))
output, err := cmd.Output()
if err != nil {
fmt.Printf("error %s", err)
return "", err
}
output_str = string(output)
//fmt.Println("output:", output_str)
}
return output_str, nil
}
func replyToAction(channelName string, message string, client *slack.Client) error {
attachment := slack.Attachment{}
attachment.Text = message
attachment.Color = "#4af030"
_, _, err := client.PostMessage(channelName, slack.MsgOptionAttachments(attachment))
if err != nil {
return fmt.Errorf("failed to post message: %w", err)
}
return nil
}
// handleAppMentionEvent is used to take care of the AppMentionEvent when the bot is mentioned
func handleAppMentionEvent(event *slackevents.AppMentionEvent, client *slack.Client) error {
// Grab the user name based on the ID of the one who mentioned the bot
user, err := client.GetUserInfo(event.User)
if err != nil {
return err
}
// Check if the user said Hello to the bot
text := strings.ToLower(event.Text)
// Create the attachment and assigned based on the message
attachment := slack.Attachment{}
// Add Some default context like user who mentioned the bot
// attachment.Fields = []slack.AttachmentField{
// {
// Title: "Date",
// Value: time.Now().String(),
// }, {
// Title: "Initializer",
// Value: user.Name,
// },
// }
attachment.CallbackID = "server_action"
if strings.Contains(text, "hello") {
// Greet the user
attachment.Text = fmt.Sprintf("Hello %s", user.Name)
attachment.Pretext = "Greetings"
attachment.Color = "#4af030"
} else {
// Send a message to the user
attachment.Text = "Por el momento esto es lo que se hacer"
attachment.Pretext = fmt.Sprintf("Como te puedo ayudar %s?", user.Name)
attachment.Color = "#3d3d3d"
powerOnAction := slack.AttachmentAction{}
powerOnAction.Name = "poweron"
powerOnAction.Text = "Encender"
powerOnAction.Value = "poweron"
powerOnAction.Type = "button"
powerOffAction := slack.AttachmentAction{}
powerOffAction.Name = "poweroff"
powerOffAction.Text = "Apagar"
powerOffAction.Value = "poweroff"
powerOffAction.Type = "button"
powerOffAction.Style = "danger"
actions := []slack.AttachmentAction{powerOnAction, powerOffAction}
//fmt.Println(actions)
attachment.Actions = actions
}
// Send the message to the channel
// The Channel is available in the event message
_, _, err = client.PostMessage(event.Channel, slack.MsgOptionAttachments(attachment))
if err != nil {
return fmt.Errorf("failed to post message: %w", err)
}
return nil
}